cosmetic cleanups and fixed bucket limits (didn't cause any bugs, though)

This commit is contained in:
Christian Kroll 2011-06-26 00:17:51 +00:00
parent 49c4707896
commit 3e8768866c
3 changed files with 14 additions and 14 deletions

View File

@ -107,8 +107,8 @@ static void tetris_bucket_hoverStatus(tetris_bucket_t *pBucket)
tetris_bucket_t *tetris_bucket_construct(int8_t nWidth,
int8_t nHeight)
{
assert((nWidth >= 4) && (nWidth <= 16));
assert((nHeight >= 4) && (nHeight <= 124));
assert((nWidth >= 4) && (nWidth <= TETRIS_BUCKET_MAX_COLUMNS));
assert((nHeight >= 4) && (nHeight <= TETRIS_BUCKET_MAX_ROWS));
// allocating memory
tetris_bucket_t *pBucket =
@ -355,8 +355,8 @@ int8_t tetris_bucket_predictDeepestRow(tetris_bucket_t *pBucket,
{
assert(pBucket != NULL);
assert(pPiece != NULL);
assert(nStartRow >= -1 && nStartRow < pBucket->nHeight);
assert(nColumn >= -3 && nColumn < pBucket->nWidth);
assert(nStartRow > TETRIS_BUCKET_INVALID && nStartRow < pBucket->nHeight);
assert(nColumn > TETRIS_BUCKET_INVALID && nColumn < pBucket->nWidth);
// exchange current piece of the bucket (to use its collision detection)
tetris_piece_t *pActualPiece = pBucket->pPiece;
@ -376,7 +376,7 @@ int8_t tetris_bucket_predictDeepestRow(tetris_bucket_t *pBucket,
// bucket overflow?
if (nStartRow < 0 && ((0xFFFF >> (((4 + nStartRow) * 4))) & nMap))
{
nStartRow = TETRIS_BUCKET_INVALIDROW;
nStartRow = TETRIS_BUCKET_INVALID;
}
}
@ -394,8 +394,8 @@ int8_t tetris_bucket_predictCompleteLines(tetris_bucket_t *pBucket,
{
assert(pBucket != NULL);
assert(pPiece != NULL);
assert(nRow > -4 && nRow < pBucket->nHeight);
assert(nColumn > -4 && nColumn < pBucket->nWidth);
assert(nRow > TETRIS_BUCKET_INVALID && nRow < pBucket->nHeight);
assert(nColumn > TETRIS_BUCKET_INVALID && nColumn < pBucket->nWidth);
// initialization
int8_t nCompleteRows = 0;
@ -433,8 +433,8 @@ uint16_t* tetris_bucket_predictBottomRow(tetris_bucket_iterator_t *pIt,
assert(pIt != NULL);
assert(pBucket != NULL);
assert(pPiece != NULL);
assert(nRow > -4 && nRow < pBucket->nHeight);
assert(nColumn > -4 && nColumn < pBucket->nWidth);
assert(nRow > TETRIS_BUCKET_INVALID && nRow < pBucket->nHeight);
assert(nColumn > TETRIS_BUCKET_INVALID && nColumn < pBucket->nWidth);
pIt->pBucket = pBucket;
pIt->nCurrentRow = pBucket->nHeight - 1;

View File

@ -13,9 +13,9 @@
* defines *
***********/
#define TETRIS_BUCKET_INVALIDROW -4
#define TETRIS_BUCKET_MAX_COLUMNS (INT8_MAX - 4)
#define TETRIS_BUCKET_MAX_ROWS
#define TETRIS_BUCKET_INVALID -4
#define TETRIS_BUCKET_MAX_COLUMNS 16
#define TETRIS_BUCKET_MAX_ROWS (INT8_MAX - 4)
/*********

View File

@ -171,7 +171,7 @@ static int16_t tetris_bastet_evaluateMove(tetris_bastet_variant_t *pBastet,
pPiece, pBastet->pStartingRow[nColumn + 3], nColumn);
// in case the prediction fails we return the lowest possible score
if (nDeepestRow <= TETRIS_BUCKET_INVALIDROW)
if (nDeepestRow <= TETRIS_BUCKET_INVALID)
{
return -32766;
}