tetris view.c: fixed counter offset of oversize displays
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@ -52,7 +52,8 @@
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/** color of line counter */
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/** color of line counter */
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#define TETRIS_VIEW_COLORCOUNTER 2
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#define TETRIS_VIEW_COLORCOUNTER 2
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#if (NUM_ROWS < 16) && (NUM_COLS > NUM_ROWS) && (!defined GAME_TETRIS_FP)
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#if (((NUM_ROWS < 16) && (NUM_COLS > NUM_ROWS)) || \
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((NUM_ROWS == 16) && (NUM_COLS == 80))) && (!defined GAME_TETRIS_FP)
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# define VIEWCOLS NUM_ROWS
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# define VIEWCOLS NUM_ROWS
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# define VIEWROWS NUM_COLS
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# define VIEWROWS NUM_COLS
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# define VIEW_TILT
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# define VIEW_TILT
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@ -77,7 +78,8 @@
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#if VIEWROWS >= 16
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#if VIEWROWS >= 16
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#define TETRIS_VIEW_XOFFSET_COUNTER \
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#define TETRIS_VIEW_XOFFSET_COUNTER \
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(TETRIS_VIEW_XOFFSET_DUMP + TETRIS_VIEW_WIDTH_DUMP + 1)
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(TETRIS_VIEW_XOFFSET_DUMP + TETRIS_VIEW_WIDTH_DUMP + 1)
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#define TETRIS_VIEW_YOFFSET_COUNT100 ((VIEWCOLS - 14) / 2)
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#define TETRIS_VIEW_YOFFSET_COUNT100 + \
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TETRIS_VIEW_YOFFSET_DUMP + ((TETRIS_VIEW_HEIGHT_DUMP - 14) / 2)
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#define TETRIS_VIEW_YOFFSET_COUNT10 (TETRIS_VIEW_YOFFSET_COUNT100 + 2)
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#define TETRIS_VIEW_YOFFSET_COUNT10 (TETRIS_VIEW_YOFFSET_COUNT100 + 2)
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#define TETRIS_VIEW_YOFFSET_COUNT1 (TETRIS_VIEW_YOFFSET_COUNT10 + 4)
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#define TETRIS_VIEW_YOFFSET_COUNT1 (TETRIS_VIEW_YOFFSET_COUNT10 + 4)
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