fixed: if a piece failed to rotate the bucket rotated nonetheless
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8963b27a65
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@ -83,6 +83,9 @@ void tetris_main(tetris_variant_t const *const pVariantMethods)
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tetris_view_setViewMode(pView, TETRIS_VIMO_RUNNING);
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}
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// helper variable which tells us whether the last move was possible
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uint8_t bMoveOk = 1;
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// what we do depends on what the input module tells us
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switch (inCmd)
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{
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@ -109,22 +112,22 @@ void tetris_main(tetris_variant_t const *const pVariantMethods)
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// player shifted the piece to the left
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case TETRIS_INCMD_LEFT:
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tetris_bucket_movePiece(pBucket, TETRIS_BUD_LEFT);
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bMoveOk = tetris_bucket_movePiece(pBucket, TETRIS_BUD_LEFT);
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break;
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// player shifted the piece to the right
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case TETRIS_INCMD_RIGHT:
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tetris_bucket_movePiece(pBucket, TETRIS_BUD_RIGHT);
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bMoveOk = tetris_bucket_movePiece(pBucket, TETRIS_BUD_RIGHT);
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break;
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// player rotated the piece clockwise
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case TETRIS_INCMD_ROT_CW:
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tetris_bucket_rotatePiece(pBucket, TETRIS_PC_ROT_CW);
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bMoveOk = tetris_bucket_rotatePiece(pBucket, TETRIS_PC_ROT_CW);
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break;
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// player rotated the piece counter clockwise
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case TETRIS_INCMD_ROT_CCW:
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tetris_bucket_rotatePiece(pBucket, TETRIS_PC_ROT_CCW);
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bMoveOk = tetris_bucket_rotatePiece(pBucket, TETRIS_PC_ROT_CCW);
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break;
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// the player decided to make an immediate drop
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@ -150,7 +153,7 @@ void tetris_main(tetris_variant_t const *const pVariantMethods)
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}
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// inform variant object about the user's last move
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pVariantMethods->setLastInput(pVariantData, inCmd);
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pVariantMethods->setLastInput(pVariantData, inCmd, bMoveOk);
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// inform the input module about the requested bearing of the
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// variant object
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@ -73,21 +73,32 @@ tetris_highscore_index_t tetris_fp_getHighscoreIndex(void *pVariantData)
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return TETRIS_HISCORE_FP;
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}
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/**
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* change bearing depending on player's last input
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* @param pVariantData the variant data object we want to modify
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* @param inCmd the last issued command
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* @param bMoveOk 1 if the last move was possible, otherwise 0
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*/
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void tetris_fp_setLastInput(void *pVariantData,
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tetris_input_command_t inCmd)
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tetris_input_command_t inCmd,
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uint8_t bMoveOk)
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{
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assert (pVariantData != NULL);
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tetris_standard_variant_t *pStdVariant =
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(tetris_standard_variant_t *)pVariantData;
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if (bMoveOk)
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{
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if (inCmd == TETRIS_INCMD_ROT_CW)
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{
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pStdVariant->nBearing += 1;
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// piece rotated clockwise -> rotate bucket counter-clockwise
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pStdVariant->nBearing += 3;
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}
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else if (inCmd == TETRIS_INCMD_ROT_CCW)
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{
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pStdVariant->nBearing += 3;
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// piece rotated counter-clockwise -> rotate bucket clockwise
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pStdVariant->nBearing += 1;
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}
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}
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pStdVariant->nBearing %= 4;
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}
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