Spot the German!
This commit is contained in:
parent
7fe76fb14b
commit
1eaaadf509
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@ -1,5 +1,5 @@
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OBJ = borg_hw.o main.o util.o pixel.o programm.o borg_can.o can.o \
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OBJ = borg_hw.o main.o util.o pixel.o program.o borg_can.o can.o \
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spi.o scrolltext3.o font_arial8.o joystick.o snake.o \
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eeprom_reserve.o persistentCounter.o prng.o matrix.o \
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invader_draw.o invader_init.o invader_proc.o invaders2.o \
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@ -3,7 +3,7 @@ TOPDIR = ..
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include $(TOPDIR)/defaults.mk
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SRC = programm.c
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SRC = program.c
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ifeq ($(ANIMATION_SNAKE),y)
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SRC += snake.c
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@ -1,29 +1,29 @@
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mainmenu_option next_comment
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comment "Animations"
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dep_bool "Scrolltext" ANIMATION_SCROLLTEXT $SCROLLTEXT_SUPPORT
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bool "Spirale" ANIMATION_SPIRALE
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bool "Spiral" ANIMATION_SPIRAL
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bool "Joern1" ANIMATION_JOERN1
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dep_bool_menu "Snake" ANIMATION_SNAKE $RANDOM_SUPPORT
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int "Snake round delay" SNAKE_CYCLE_DELAY 100
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int "Snake termination delay" SNAKE_TERMINATION_DELAY 60
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uint "Snake max length" SNAKE_MAX_LENGTH 64
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int "Snake max apples" SNAKE_MAX_APPLES 10
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int "Snake Round Delay" SNAKE_CYCLE_DELAY 100
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int "Snake Termination Delay" SNAKE_TERMINATION_DELAY 60
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uint "Snake Max Length" SNAKE_MAX_LENGTH 64
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int "Snake Max Apples" SNAKE_MAX_APPLES 10
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endmenu
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bool "Schachbrett" ANIMATION_SCHACHBRETT
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bool "Chessboard" ANIMATION_CHESSBOARD
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dep_bool_menu "Feuer" ANIMATION_FEUER $RANDOM_SUPPORT
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int "FEUER_S" FEUER_S 30
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int "FEUER_N" FEUER_N 5
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int "FEUER_DIV" FEUER_DIV 44
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int "FEUER_DELAY" FEUER_DELAY 50
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int "Fire number of cycles" FIRE_CYCLES 800
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dep_bool_menu "Fire" ANIMATION_FIRE $RANDOM_SUPPORT
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int "FIRE_S" FIRE_S 30
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int "FIRE_N" FIRE_N 5
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int "FIRE_DIV" FIRE_DIV 44
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int "FIRE_DELAY" FIRE_DELAY 50
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int "Fire Number of Cycles" FIRE_CYCLES 800
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endmenu
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dep_bool_menu "Matrix" ANIMATION_MATRIX $RANDOM_SUPPORT
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int "Number of streamers" MATRIX_STREAMER_NUM 30
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int "Run for this number of rounds" MATRIX_CYCLES 500
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int "Number of Streamers" MATRIX_STREAMER_NUM 30
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int "Run For This Number of Rounds" MATRIX_CYCLES 500
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endmenu
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dep_bool "Random Bright" ANIMATION_RANDOM_BRIGHT $RANDOM_SUPPORT
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@ -31,8 +31,8 @@ comment "Animations"
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dep_bool "Flying Dots" ANIMATION_FLYINGDOTS $RANDOM_SUPPORT
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dep_bool_menu "Game of Life" ANIMATION_GAMEOFLIFE $RANDOM_SUPPORT
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int "Game of Life round delay (ms)" GOL_DELAY 100
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int "Game of Life max rounds" GOL_CYCLES 360
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int "Game of Life Round Delay (ms)" GOL_DELAY 100
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int "Game of Life Max Rounds" GOL_CYCLES 360
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endmenu
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dep_bool "Breakout Demo" ANIMATION_BREAKOUT $GAME_BREAKOUT
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@ -40,8 +40,8 @@ comment "Animations"
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dep_bool "Langton Ant" ANIMATION_LTN_ANT $RANDOM_SUPPORT
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dep_bool_menu "Time Display" ANIMATION_TIME $SCROLLTEXT_SUPPORT $LAP_TIME_EXTENSION
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int "Time master address (int)" TIME_MASTER_ADDR 00
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int "Request timeout (ms)" TIME_UPDATE_TIMEOUT 50
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int "Time Master address (int)" TIME_MASTER_ADDR 00
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int "Request Timeout (ms)" TIME_UPDATE_TIMEOUT 50
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endmenu
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dep_bool_menu "Bitmap Scroller" ANIMATION_BMSCROLLER y $RANDOM_SUPPORT
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@ -46,7 +46,7 @@ void test_palette2(){
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#endif
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#ifdef ANIMATION_SPIRALE
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#ifdef ANIMATION_SPIRAL
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static void walk(cursor_t* cur, unsigned char steps, unsigned int delay){
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unsigned char x;
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for(x=steps;x--;){
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}
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}
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void spirale(unsigned int delay){
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void spiral(unsigned int delay){
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clear_screen(0);
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cursor_t cur;
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@ -110,8 +110,8 @@ unsigned char i, j, x;
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#endif
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#ifdef ANIMATION_SCHACHBRETT
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void schachbrett(unsigned char times){
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#ifdef ANIMATION_CHESSBOARD
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void chessboard(unsigned char times){
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while (times--) {
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for (unsigned char row = 0; row < NUM_ROWS; ++row) {
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for (unsigned char col = 0; col < NUM_COLS; ++col) {
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#endif
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#ifdef ANIMATION_FEUER
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#ifdef ANIMATION_FIRE
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#ifndef FIRE_CYCLES
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#define FIRE_CYCLES 800
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#endif
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#define FEUER_Y (NUM_ROWS + 3)
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void feuer()
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#define FIRE_Y (NUM_ROWS + 3)
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void fire()
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{
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unsigned char y, x;
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unsigned int t;
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unsigned char world[NUM_COLS][FEUER_Y]; // double buffer
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unsigned char world[NUM_COLS][FIRE_Y]; // double buffer
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for (t = 0; t < FIRE_CYCLES; t++) {
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// diffuse
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for(y=1; y<FEUER_Y; y++) {
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for (y = 1; y < FIRE_Y; y++) {
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for (x = 1; x < NUM_COLS - 1; x++) {
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world[x][y-1] = (FEUER_N*world[x-1][y] + FEUER_S*world[x][y] + FEUER_N*world[x+1][y]) / FEUER_DIV;
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world[x][y - 1] =
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(FIRE_N * world[x - 1][y] +
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FIRE_S * world[ x][y] +
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FIRE_N * world[x + 1][y]) / FIRE_DIV;
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};
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world[0][y-1] = (FEUER_N*world[NUM_COLS-1][y] + FEUER_S*world[0][y] + FEUER_N*world[1][y]) / FEUER_DIV;
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world[NUM_COLS-1][y-1] = (FEUER_N*world[0][y] + FEUER_S*world[NUM_COLS-1][y] + FEUER_N*world[NUM_COLS-2][y]) / FEUER_DIV;
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};
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world[0][y - 1] =
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(FIRE_N * world[NUM_COLS - 1][y] +
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FIRE_S * world[ 0][y] +
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FIRE_N * world[ 1][y]) / FIRE_DIV;
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world[NUM_COLS - 1][y - 1] =
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(FIRE_N * world[0 ][y] +
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FIRE_S * world[NUM_COLS - 1][y] +
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FIRE_N * world[NUM_COLS - 2][y]) / FIRE_DIV;
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}
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// update lowest line
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for (x = 0; x < NUM_COLS; x++) {
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world[x][FEUER_Y-1] = RANDOM8();
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};
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world[x][FIRE_Y - 1] = RANDOM8();
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}
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// copy to screen
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for (y = 0; y < NUM_ROWS; y++) {
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for (x = 0; x < NUM_COLS; x++) {
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setpixel( (pixel){x,y}, (world[x][y] >> 5) );
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setpixel((pixel) {x,y}, world[x][y] >> 5);
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}
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}
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};
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wait(FEUER_DELAY);
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wait(FIRE_DELAY);
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}
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}
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#endif
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@ -20,10 +20,10 @@ inline static void off()
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}
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#endif
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void spirale(unsigned int delay);
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void spiral(unsigned int delay);
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void joern1();
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void schachbrett(unsigned char times);
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void feuer();
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void chessboard(unsigned char times);
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void fire();
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void random_bright(unsigned cycles);
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#endif /* PROGRAMM_H_ */
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@ -48,7 +48,7 @@ source can/config.in
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### Borg Menu #################################################################
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dep_bool "menu support" MENU_SUPPORT $JOYSTICK_SUPPORT
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dep_bool "Menu Support" MENU_SUPPORT $JOYSTICK_SUPPORT
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depends on JOYSTICK_SUPPORT
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###############################################################################
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source animations/config.in
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###############################################################################
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### small Animations Menu ###########################################################
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### small Animations Menu #####################################################
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source smallani/config.in
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###############################################################################
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#include "config.h"
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#include "scrolltext/scrolltext.h"
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#include "animations/snake.h"
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#include "animations/programm.h"
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#include "animations/program.h"
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#include "animations/matrix.h"
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#include "animations/gameoflife.h"
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#include "animations/stonefly.h"
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#endif
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#endif
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#ifdef ANIMATION_SPIRALE
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#ifdef ANIMATION_SPIRAL
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case 2:
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spirale(5);
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spiral(5);
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break;
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#endif
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break;
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#endif
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#ifdef ANIMATION_SCHACHBRETT
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#ifdef ANIMATION_CHESSBOARD
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case 5:
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schachbrett(20);
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chessboard(20);
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break;
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#endif
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#ifdef ANIMATION_FEUER
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#ifdef ANIMATION_FIRE
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case 6:
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feuer();
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fire();
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break;
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#endif
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# Animations
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#
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ANIMATION_SCROLLTEXT=y
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ANIMATION_SPIRALE=y
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ANIMATION_SPIRAL=y
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ANIMATION_JOERN1=y
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ANIMATION_SNAKE=y
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SNAKE_CYCLE_DELAY=100
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SNAKE_TERMINATION_DELAY=60
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SNAKE_MAX_LENGTH=64
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SNAKE_MAX_APPLES=10
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ANIMATION_SCHACHBRETT=y
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ANIMATION_FEUER=y
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FEUER_S=30
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FEUER_N=5
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FEUER_DIV=44
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FEUER_DELAY=50
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ANIMATION_CHESSBOARD=y
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ANIMATION_FIRE=y
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FIRE_S=30
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FIRE_N=5
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FIRE_DIV=44
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FIRE_DELAY=50
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FIRE_CYCLES=800
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ANIMATION_MATRIX=y
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MATRIX_STREAMER_NUM=30
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# Animations
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#
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ANIMATION_SCROLLTEXT=y
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ANIMATION_SPIRALE=y
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ANIMATION_SPIRAL=y
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ANIMATION_JOERN1=y
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ANIMATION_SNAKE=y
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SNAKE_CYCLE_DELAY=100
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SNAKE_TERMINATION_DELAY=60
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SNAKE_MAX_LENGTH=64
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SNAKE_MAX_APPLES=10
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ANIMATION_SCHACHBRETT=y
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ANIMATION_FEUER=y
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FEUER_S=30
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FEUER_N=5
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FEUER_DIV=44
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FEUER_DELAY=50
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ANIMATION_CHESSBOARD=y
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ANIMATION_FIRE=y
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FIRE_S=30
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FIRE_N=5
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FIRE_DIV=44
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FIRE_DELAY=50
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FIRE_CYCLES=800
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ANIMATION_MATRIX=y
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MATRIX_STREAMER_NUM=30
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# Animations
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#
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ANIMATION_SCROLLTEXT=y
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ANIMATION_SPIRALE=y
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ANIMATION_SPIRAL=y
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ANIMATION_JOERN1=y
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ANIMATION_SNAKE=y
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SNAKE_CYCLE_DELAY=50
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SNAKE_TERMINATION_DELAY=60
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SNAKE_MAX_LENGTH=64
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SNAKE_MAX_APPLES=10
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ANIMATION_SCHACHBRETT=y
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ANIMATION_FEUER=y
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FEUER_S=30
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FEUER_N=5
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FEUER_DIV=47
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FEUER_DELAY=30
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ANIMATION_CHESSBOARD=y
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ANIMATION_FIRE=y
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FIRE_S=30
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FIRE_N=5
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FIRE_DIV=47
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FIRE_DELAY=30
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FIRE_CYCLES=200
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ANIMATION_MATRIX=y
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MATRIX_STREAMER_NUM=30
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@ -11,7 +11,7 @@ override LDFLAGS = -Wl --prebind
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OBJ = breakpoint.o font_arial8.o font_small6.o font_uni53.o invader_draw.o \
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invader_init.o invader_proc.o invaders2.o joystick.o main.o menu.o pixel.o \
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programm.o scrolltext3.o snake.o trackball.o util.o tetris/input.o \
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program.o scrolltext3.o snake.o trackball.o util.o tetris/input.o \
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tetris/logic.o tetris/piece.o tetris/playfield.o tetris/view.o
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all: Makefile.osx $(APP)
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joystick.o: joystick.c joystick.h
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$(CC) $(CFLAGS) -c -o joystick.o joystick.c
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main.o: main.c config.h pixel.h util.h programm.h menu.h tetris/logic.h \
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main.o: main.c config.h pixel.h util.h program.h menu.h tetris/logic.h \
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tetris/piece.h trackball.h snake.h scrolltext.h
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$(CC) $(CFLAGS) -c -o main.o main.c
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pixel.o: pixel.c pixel.h util.h config.h
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$(CC) $(CFLAGS) -c -o pixel.o pixel.c
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programm.o: programm.c pixel.h util.h config.h programm.h joystick.h
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$(CC) $(CFLAGS) -c -o programm.o programm.c
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program.o: program.c pixel.h util.h config.h program.h joystick.h
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$(CC) $(CFLAGS) -c -o program.o program.c
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scrolltext3.o: scrolltext3.c config.h scrolltext.h pixel.h util.h \
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font_arial8.h font.h font_small6.h font_uni53.h
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