some simulator improvements
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c36917bb24
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17dc32acc6
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@ -55,8 +55,11 @@ LPCSTR g_strWindowClass = "BorgSimulatorWindowClass";
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LPCSTR g_strWindowTitle = "Borg Simulator";
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LPCSTR g_strError = "Error";
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LPCSTR g_strErrorRegisterWindow = "Error: Could not register window class.";
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LPCSTR g_strErrorCreateWindow = "Error: Could not create window.";
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LPCSTR g_strErrorRegisterWindow = "Could not register window class.";
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LPCSTR g_strErrorCreateWindow = "Could not create window.";
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LPCSTR g_strErrorCreateEvent = "Could not create wait event.";
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LPCSTR g_strErrorCreateThread = "Could not create display loop thread.";
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LPCSTR g_strErrorCreateUITimer = "Could not create UI Timer.";
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/** Event object for the multimedia timer (wait() function). */
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@ -114,21 +117,27 @@ BOOL simCreateWindow(HWND *lphWnd,
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HINSTANCE hInstance,
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int nCmdShow)
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{
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BOOL bSuccess = FALSE;
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/* ensure that the client area has the right proportions */
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RECT rectMin = {0, 0, WND_X_EXTENTS * 1.5 - 1, WND_Y_EXTENTS * 1.5 - 1};
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AdjustWindowRect(&rectMin, WS_OVERLAPPEDWINDOW & ~(WS_OVERLAPPED), FALSE);
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/* create window and retrieve its handle */
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*lphWnd = CreateWindow(g_strWindowClass, g_strWindowTitle,
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WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
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WND_X_EXTENTS * 2, WND_Y_EXTENTS * 2, HWND_DESKTOP,
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NULL, hInstance, NULL);
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rectMin.right - rectMin.left, rectMin.bottom - rectMin.top,
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HWND_DESKTOP, NULL, hInstance, NULL);
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/* mske it visible */
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/* make it visible */
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if (*lphWnd != NULL)
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{
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ShowWindow(*lphWnd, nCmdShow);
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UpdateWindow(*lphWnd);
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return TRUE;
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bSuccess = TRUE;
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}
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return FALSE;
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return bSuccess;
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}
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@ -201,8 +210,8 @@ void simDisplay(HWND hWnd)
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/* retrieve window dimensions */
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if (GetClientRect(hWnd, &rect))
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{
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int const cx = rect.right - rect.left;
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int const cy = rect.bottom - rect.top;
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int const cx = rect.right;
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int const cy = rect.bottom;
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/* retrieve device context */
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if ((hdc = GetDC(hWnd)) != NULL)
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@ -225,7 +234,7 @@ void simDisplay(HWND hWnd)
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hBmp = CreateCompatibleBitmap(hdc, cx, cy);
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if (hBmp != NULL)
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{
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/* ...and selct that into that DC */
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/* ...and select that into that DC */
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hOldBmp = (HBITMAP)SelectObject(hMemDc, hBmp);
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/* finally *sigh* draw the LED matrix */
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@ -257,17 +266,30 @@ LRESULT CALLBACK simWndProc(HWND hWnd,
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WPARAM wParam,
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LPARAM lParam)
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{
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LRESULT lResult = 0;
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PAINTSTRUCT ps;
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HDC hdc;
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LPMINMAXINFO lpminmax;
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/* minimum size of the window's client area */
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RECT rectMin = {0, 0, WND_X_EXTENTS - 1, WND_Y_EXTENTS - 1};
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switch (msg)
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{
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/* enforce minimum window size */
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case WM_GETMINMAXINFO:
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/* minimum size applies to client area */
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AdjustWindowRect(&rectMin, GetWindowLongA(hWnd, GWL_STYLE),
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GetMenu(hWnd) != NULL);
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/* actually set minimum and maximum size */
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lpminmax = (LPMINMAXINFO)lParam;
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lpminmax->ptMinTrackSize.x = WND_X_EXTENTS * 2;
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lpminmax->ptMinTrackSize.y = WND_Y_EXTENTS * 2;
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lpminmax->ptMinTrackSize.x = rectMin.right - rectMin.left;
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lpminmax->ptMinTrackSize.y = rectMin.bottom - rectMin.top;
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lpminmax->ptMaxTrackSize.x = GetSystemMetrics(SM_CXMAXTRACK);
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lpminmax->ptMaxTrackSize.y = GetSystemMetrics(SM_CYMAXTRACK);
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lpminmax->ptMaxSize.x = GetSystemMetrics(SM_CXMAXTRACK);
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lpminmax->ptMaxSize.y = GetSystemMetrics(SM_CYMAXTRACK);
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break;
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/* paint window contents */
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@ -310,7 +332,7 @@ LRESULT CALLBACK simWndProc(HWND hWnd,
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break;
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default:
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return DefWindowProcA(hWnd, msg, wParam, lParam);
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lResult = DefWindowProcA(hWnd, msg, wParam, lParam);
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break;
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}
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break;
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@ -340,7 +362,7 @@ LRESULT CALLBACK simWndProc(HWND hWnd,
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break;
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default:
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return DefWindowProcA(hWnd, msg, wParam, lParam);
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lResult = DefWindowProcA(hWnd, msg, wParam, lParam);
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break;
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}
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break;
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@ -348,6 +370,7 @@ LRESULT CALLBACK simWndProc(HWND hWnd,
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/* refresh the LED matrix every 40 ms */
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case WM_TIMER:
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simDisplay(hWnd);
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UpdateWindow(hWnd);
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break;
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/* quit application */
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@ -357,11 +380,11 @@ LRESULT CALLBACK simWndProc(HWND hWnd,
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/* Windows' default handler */
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default:
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return DefWindowProcA(hWnd, msg, wParam, lParam);
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lResult = DefWindowProcA(hWnd, msg, wParam, lParam);
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break;
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}
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return 0;
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return lResult;
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}
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@ -391,8 +414,10 @@ void wait(int ms)
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UINT uResolution;
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/* check if fire button is pressed (and if it is, jump to the menu) */
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if (waitForFire) {
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if (fakeport & 0x01) {
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if (waitForFire)
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{
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if (fakeport & 0x01)
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{
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longjmp(newmode_jmpbuf, 43);
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}
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}
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@ -407,12 +432,13 @@ void wait(int ms)
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if (mmresult == TIMERR_NOERROR)
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{
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/* actually retrieve a multimedia timer */
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mmTimerEventId = timeSetEvent(ms, uResolution, g_hWaitEvent, NULL,
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TIME_ONESHOT | TIME_CALLBACK_EVENT_PULSE);
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if (mmTimerEventId != NULL)
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mmTimerEventId = timeSetEvent(ms, uResolution, g_hWaitEvent, 0,
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TIME_ONESHOT | TIME_CALLBACK_EVENT_SET);
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if (mmTimerEventId != 0)
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{
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/* now halt until that timer pulses our wait event object */
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WaitForSingleObject(g_hWaitEvent, INFINITE);
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ResetEvent(g_hWaitEvent);
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/* relieve the timer from its duties */
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timeKillEvent(mmTimerEventId);
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@ -441,58 +467,79 @@ int APIENTRY WinMain(HINSTANCE hInstance,
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WNDCLASS wc;
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HWND hWnd;
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MSG msg;
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HANDLE hThread;
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HANDLE hLoopThread;
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UINT_PTR uTimerId;
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int nExitCode = 0;
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/* regster window class (with nice black background!) */
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/* register window class (with nice black background!) and create window */
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if (simRegisterWindowClass(&wc, hInstance))
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{
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/* actually create the window and make it visible */
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if (simCreateWindow(&hWnd, hInstance, nCmdShow))
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{
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/* event handle for multimedia timer (for the wait() function) */
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g_hWaitEvent = CreateEventA(NULL, FALSE, FALSE, "Local\\WaitEvent");
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g_hWaitEvent = CreateEventA(NULL, TRUE, FALSE, "Local\\WaitEvent");
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if (g_hWaitEvent != NULL)
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{
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/* start the display loop thread */
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hThread = CreateThread(NULL, 0, simLoop, NULL, 0, NULL);
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if (hThread != NULL)
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hLoopThread = CreateThread(NULL, 0, simLoop, NULL, 0, NULL);
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if (hLoopThread != NULL)
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{
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/* ensure that the display loop stays responsive */
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SetThreadPriority(hThread, THREAD_PRIORITY_HIGHEST);
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SetThreadPriority(hLoopThread, THREAD_PRIORITY_HIGHEST);
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/* issue a UI timer message every 40 ms (roughly 25 fps) */
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/* NOTE: this has nothing to do with the multimedia timer */
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uTimerId = SetTimer(hWnd, 23, 40, NULL);
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if (uTimerId != NULL)
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if (uTimerId != 0)
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{
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/* standard Windows(R) message loop */
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/* (runs as long as the window hasn't been closed) */
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while (GetMessageA(&msg, NULL, 0, 0))
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{
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TranslateMessage(&msg);
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DispatchMessageA(&msg);
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}
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nExitCode = msg.wParam;
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/* remove that UI timer */
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KillTimer(hWnd, uTimerId);
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}
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else
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{
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MessageBoxA(HWND_DESKTOP, g_strErrorCreateUITimer,
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g_strError, MB_OK | MB_ICONERROR);
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}
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/* stop the display loop */
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TerminateThread(hThread, 0);
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TerminateThread(hLoopThread, 0);
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}
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else
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{
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MessageBoxA(HWND_DESKTOP, g_strErrorCreateThread,
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g_strError, MB_OK | MB_ICONERROR);
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}
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/* relieve wait event object from its duties */
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CloseHandle(g_hWaitEvent);
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}
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else
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{
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MessageBoxA(HWND_DESKTOP, g_strErrorCreateEvent,
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g_strError, MB_OK | MB_ICONERROR);
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}
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return msg.wParam;
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DestroyWindow(hWnd);
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}
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else
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{
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MessageBoxA(HWND_DESKTOP, g_strErrorCreateWindow,
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g_strError, MB_OK | MB_ICONERROR);
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}
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MessageBoxA(HWND_DESKTOP, g_strErrorCreateWindow, g_strError, MB_OK);
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}
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MessageBoxA(HWND_DESKTOP, g_strErrorRegisterWindow, g_strError, MB_OK);
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return 0;
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UnregisterClassA(g_strWindowClass, hInstance);
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}
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else
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{
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MessageBoxA(HWND_DESKTOP, g_strErrorRegisterWindow,
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g_strError, MB_OK | MB_ICONERROR);
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}
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return nExitCode;
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}
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/*@}*/
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