invader_init.c: better playability of level 4
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09d7d80674
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126c1d0c44
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@ -100,7 +100,7 @@ void initInvaders(Invaders * iv, unsigned char lv)
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uint16_t mask = 0x0001;
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uint16_t mask = 0x0001;
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for (x = 11; x--;)
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for (x = 11; x--;)
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{
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{
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iv->map[x][y] = (hansrow & mask) ? 3 : 1;
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iv->map[x][y] = (hansrow & mask) ? 2 : 1;
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mask <<= 1;
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mask <<= 1;
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}
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}
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}
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}
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@ -108,7 +108,7 @@ void initInvaders(Invaders * iv, unsigned char lv)
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iv->pos.x = (NUM_COLS - 11) / 2;
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iv->pos.x = (NUM_COLS - 11) / 2;
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iv->pos.y = SPACESHIP_LINE + 1;
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iv->pos.y = SPACESHIP_LINE + 1;
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iv->speed = MIN_SPEED + 2;
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iv->speed = MIN_SPEED + 40;
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iv->direction = 1;
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iv->direction = 1;
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break;
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break;
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