more earl, more grey!
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83d8e3c0d8
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@ -53,8 +53,8 @@ ifeq ($(ANIMATION_LOGO_OOS),y)
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SRC += outofspec.c
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SRC += outofspec.c
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endif
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endif
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ifeq ($(ANIMATION_LOGO_28C3),y)
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ifeq ($(ANIMATION_FAIRYDUST),y)
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SRC += 28c3.c
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SRC += fairydust.c
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endif
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endif
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ifneq (,$(filter y,$(ANIMATION_PLASMA) $(ANIMATION_PSYCHEDELIC)))
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ifneq (,$(filter y,$(ANIMATION_PLASMA) $(ANIMATION_PSYCHEDELIC)))
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@ -53,7 +53,7 @@ comment "Animations"
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dep_bool "LABOR Logo" ANIMATION_LABORLOGO $ANIMATION_BMSCROLLER
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dep_bool "LABOR Logo" ANIMATION_LABORLOGO $ANIMATION_BMSCROLLER
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dep_bool "Amphibian" ANIMATION_AMPHIBIAN $ANIMATION_BMSCROLLER
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dep_bool "Amphibian" ANIMATION_AMPHIBIAN $ANIMATION_BMSCROLLER
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dep_bool "Out of Spec Logo" ANIMATION_LOGO_OOS $ANIMATION_BMSCROLLER
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dep_bool "Out of Spec Logo" ANIMATION_LOGO_OOS $ANIMATION_BMSCROLLER
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dep_bool "28c3 Logo" ANIMATION_LOGO_28C3 $ANIMATION_BMSCROLLER
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dep_bool "Fairydust" ANIMATION_FAIRYDUST $ANIMATION_BMSCROLLER
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endmenu
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endmenu
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bool "Plasma" ANIMATION_PLASMA
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bool "Plasma" ANIMATION_PLASMA
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@ -3,10 +3,16 @@
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#include "../compat/pgmspace.h"
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#include "../compat/pgmspace.h"
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#include "bitmapscroller.h"
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#include "bitmapscroller.h"
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#include "28c3.h"
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#include "fairydust.h"
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static uint8_t const nMargin = 5; /** margin above and below bitmap */
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static uint8_t const nRayStartOffset = 15; /** offset of the animated part */
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static uint8_t const nRayStopOffset = 25; /** last offset of that part */
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static uint8_t const a28c3Bitmap[2][30][9] PROGMEM =
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/**
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* complete bitmap of the fairy dust with a full ray
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*/
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static uint8_t const aFairydustBm[2][30][9] PROGMEM =
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{{{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x10, 0x00},
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{{{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x10, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x0e, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x0e, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0xf0, 0x08, 0x80},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0xf0, 0x08, 0x80},
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@ -70,10 +76,102 @@ static uint8_t const a28c3Bitmap[2][30][9] PROGMEM =
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{0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00}}};
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{0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00}}};
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static uint8_t const nMargin = 5;
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/**
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* Animated part of the bitmap (with different strengths of the ray)
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*/
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static uint8_t const aRay[2][44][4] PROGMEM =
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{{{0x00, 0x00, 0x41, 0x7f}, // frame 1
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{0x00, 0x00, 0x02, 0xe1},
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{0x00, 0x00, 0x05, 0xa3},
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{0x00, 0x00, 0x1a, 0x00},
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{0x00, 0x00, 0x67, 0x41},
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{0x00, 0x01, 0x01, 0xf8},
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{0x00, 0x18, 0x1f, 0xeb},
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{0x00, 0x20, 0xe0, 0xf1},
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{0x00, 0x18, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x17},
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{0x00, 0x00, 0x00, 0x5f},
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{0x00, 0x00, 0x41, 0x7f}, // frame 2
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{0x00, 0x00, 0x02, 0xe1},
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{0x00, 0x00, 0x05, 0xa3},
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{0x00, 0x00, 0x1a, 0x00},
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{0x00, 0x00, 0x27, 0x41},
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{0x00, 0x00, 0x19, 0xf8},
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{0x00, 0x00, 0x07, 0xeb},
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{0x00, 0x00, 0x00, 0xf1},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x17},
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{0x00, 0x00, 0x00, 0x5f},
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{0x00, 0x00, 0x40, 0x8f}, // frame 3
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{0x00, 0x00, 0x01, 0x11},
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{0x00, 0x00, 0x02, 0x43},
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{0x00, 0x00, 0x04, 0x00},
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{0x00, 0x00, 0x08, 0x81},
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{0x00, 0x00, 0x06, 0x00},
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{0x00, 0x00, 0x00, 0x13},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x17},
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{0x00, 0x00, 0x00, 0x5f},
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{0x00, 0x00, 0x40, 0x0f}, // frame 4
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x17},
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{0x00, 0x00, 0x00, 0x5f}},
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{{0x00, 0x00, 0x00, 0xf3}, // frame 1
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{0x00, 0x00, 0x01, 0xf3},
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{0x00, 0x00, 0x02, 0x41},
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{0x00, 0x00, 0x04, 0x01},
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{0x00, 0x00, 0x18, 0x80},
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{0x00, 0x00, 0xff, 0xc1},
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{0x00, 0x07, 0xe0, 0xf1},
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{0x00, 0x1f, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x07},
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{0x00, 0x00, 0x00, 0x0f},
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{0x00, 0x00, 0x00, 0x3f},
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{0x00, 0x00, 0x00, 0xf3}, // frame 2
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{0x00, 0x00, 0x01, 0xf3},
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{0x00, 0x00, 0x02, 0x41},
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{0x00, 0x00, 0x04, 0x01},
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{0x00, 0x00, 0x18, 0x80},
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{0x00, 0x00, 0x07, 0xc1},
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{0x00, 0x00, 0x00, 0xf1},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x07},
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{0x00, 0x00, 0x00, 0x0f},
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{0x00, 0x00, 0x00, 0x3f},
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{0x00, 0x00, 0x00, 0x73}, // frame 3
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{0x00, 0x00, 0x00, 0xe3},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x01, 0xc1},
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{0x00, 0x00, 0x00, 0xe1},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x07},
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{0x00, 0x00, 0x00, 0x0f},
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{0x00, 0x00, 0x00, 0x3f},
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{0x00, 0x00, 0x00, 0x03}, // frame 4
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x01},
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{0x00, 0x00, 0x00, 0x03},
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{0x00, 0x00, 0x00, 0x07},
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{0x00, 0x00, 0x00, 0x0f},
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{0x00, 0x00, 0x00, 0x3f}}};
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static uint8_t logo_28c3_getChunk(unsigned char const nBitPlane,
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static uint8_t fairydust_getChunk(unsigned char const nBitPlane,
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unsigned char const nChunkX,
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unsigned char const nChunkX,
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unsigned char const nChunkY,
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unsigned char const nChunkY,
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unsigned int const nFrame)
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unsigned int const nFrame)
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@ -82,16 +180,30 @@ static uint8_t logo_28c3_getChunk(unsigned char const nBitPlane,
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assert(nChunkX < 9);
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assert(nChunkX < 9);
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assert(nChunkY < (nMargin + 30 + nMargin));
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assert(nChunkY < (nMargin + 30 + nMargin));
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static uint8_t const nOffsetTable[] PROGMEM =
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{UINT8_MAX, 0, 11, 22, 33, 22, 11, 0};
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uint8_t const nOffset = pgm_read_byte(&nOffsetTable[(nFrame >> 1) % 8]);
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if (nChunkY < nMargin || nChunkY >= (nMargin + 30))
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if (nChunkY < nMargin || nChunkY >= (nMargin + 30))
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{
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{
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return 0;
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return 0;
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}
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}
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return pgm_read_byte(&a28c3Bitmap[nBitPlane][nChunkY - nMargin][nChunkX]);
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else if ((nChunkX <= 3) &&
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(nChunkY >= (nRayStartOffset + nMargin)) &&
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(nChunkY <= (nRayStopOffset + nMargin)) &&
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(nOffset != UINT8_MAX))
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{
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uint8_t const row = nChunkY - nRayStartOffset - nMargin + nOffset;
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return pgm_read_byte(&aRay[nBitPlane][row][nChunkX]);
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}
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return pgm_read_byte(&aFairydustBm[nBitPlane][nChunkY - nMargin][nChunkX]);
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}
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}
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void logo_28c3()
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void fairydust()
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{
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{
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// width 72, height 30+x, 2 bitplanes (4 colors), 600 frames à 50ms (20 fps)
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// width 72, height 30+x, 2 bitplanes (4 colors), 600 frames à 50ms (20 fps)
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bitmap_scroll(72, nMargin + 30 + nMargin, 2, 600, 50, logo_28c3_getChunk);
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bitmap_scroll(72, nMargin + 30 + nMargin, 2, 600, 50, fairydust_getChunk);
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}
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}
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@ -1,6 +1,6 @@
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#ifndef LOGO_28C3_H_
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#ifndef LOGO_28C3_H_
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#define LOGO_28C3_H_
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#define LOGO_28C3_H_
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void logo_28c3();
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void fairydust();
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#endif /* LOGO_28C3_H_ */
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#endif /* LOGO_28C3_H_ */
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@ -15,7 +15,7 @@
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#include "animations/amphibian.h"
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#include "animations/amphibian.h"
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#include "animations/laborlogo.h"
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#include "animations/laborlogo.h"
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#include "animations/outofspec.h"
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#include "animations/outofspec.h"
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#include "animations/28c3.h"
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#include "animations/fairydust.h"
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#include "animations/fpmath_patterns.h"
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#include "animations/fpmath_patterns.h"
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#include "animations/mherweg.h"
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#include "animations/mherweg.h"
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#include "animations/blackhole.h"
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#include "animations/blackhole.h"
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@ -209,9 +209,9 @@ void display_loop(){
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break;
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break;
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#endif
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#endif
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#ifdef ANIMATION_LOGO_28C3
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#ifdef ANIMATION_FAIRYDUST
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case 20:
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case 20:
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logo_28c3();
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fairydust();
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break;
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break;
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#endif
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#endif
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