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@ -25,33 +25,35 @@
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#include "../util.h"
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#include "../util.h"
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#include "../random/prng.h"
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#include "../random/prng.h"
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void ltn_ant() {
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void ltn_ant() {
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clear_screen(0);
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clear_screen(0);
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struct {
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struct {
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char x , y;
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unsigned char x, y;
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char dx, dy; /* Vector can only be: (0,1),(1,0),(0,-1),(-1,0) */
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unsigned char ox, oy; /* Used to set old pixels so brightness 2 */
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char ox, oy; /* Used to set old pixels so brightness 2 */
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signed char dx, dy; /* Vector can only be (0,1),(1,0),(0,-1),(-1,0) */
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} ant;
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} ant;
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char temp, i = 0;
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signed char temp;
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uint16_t cycles = 500;
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unsigned int cycles = 500;
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/* Random startposition and direction */
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/* Random start position and direction */
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ant.x = random8() % NUM_COLS;
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ant.x = random8() % NUM_COLS;
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ant.y = random8() % NUM_ROWS;
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ant.y = random8() % NUM_ROWS;
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/* Make sure we do have a valid vector */
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/* Make sure we do have a valid vector */
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do {
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ant.dx = (random8() % 3) - 1;
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ant.dx = (random8() % 3) - 1;
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do {
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ant.dy = (random8() % 3) - 1;
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ant.dy = (random8() % 3) - 1;
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} while(ant.dx == ant.dy);
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} while(ant.dx == ant.dy);
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ant.ox = 0;
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ant.ox = ant.x;
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ant.oy = 0;
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ant.oy = ant.y;
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while(cycles != 0) {
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while(cycles != 0) {
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if(get_pixel((pixel) {ant.x, ant.y}) == 0) { /* If the pixel is not set turn it on */
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/* If the pixel is not set turn it on */
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if(get_pixel((pixel) {ant.x, ant.y}) == 0) {
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setpixel((pixel) {ant.x, ant.y}, 3);
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setpixel((pixel) {ant.x, ant.y}, 3);
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temp = ant.dx;
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temp = ant.dx;
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@ -59,10 +61,9 @@ void ltn_ant() {
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ant.dy = -temp; /* Turn 90 degrees to the right */
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ant.dy = -temp; /* Turn 90 degrees to the right */
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/* Lets the last pixel be darker than the latest */
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/* Lets the last pixel be darker than the latest */
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if(i == 1)
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if((ant.ox != ant.x) || (ant.oy != ant.y))
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setpixel((pixel) {ant.ox, ant.oy}, 2);
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setpixel((pixel) {ant.ox, ant.oy}, 2);
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else
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i = 1;
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ant.ox = ant.x;
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ant.ox = ant.x;
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ant.oy = ant.y;
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ant.oy = ant.y;
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@ -76,21 +77,18 @@ void ltn_ant() {
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wait(100);
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wait(100);
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ant.x += ant.dx;
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/* Playing field is modeled after a torus */
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ant.y += ant.dy;
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if(ant.x == 0 && ant.dx < 0)
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ant.x = NUM_COLS - 1;
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else
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ant.x = (ant.x + ant.dx) % UNUM_COLS;
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/* The ant will appear on the oppisite side of the field if it would leave */
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if(ant.y == 0 && ant.dy < 0)
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if(ant.x <= 0)
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ant.y = NUM_ROWS - 1;
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ant.x += (NUM_ROWS - 1);
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else
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if(ant.x >= NUM_ROWS)
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ant.y = (ant.y + ant.dy) % UNUM_ROWS;
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ant.x -= (NUM_ROWS + 1);
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if(ant.y <= 0)
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ant.y += (NUM_COLS - 1);
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if(ant.y >= NUM_COLS)
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ant.y -= (NUM_COLS + 1);
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cycles--;
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cycles--;
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}
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}
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wait(300);
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wait(300);
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}
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}
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