422 lines
10 KiB
C
422 lines
10 KiB
C
|
#include <stdlib.h>
|
||
|
#include <string.h>
|
||
|
#include <stdio.h>
|
||
|
#include <assert.h>
|
||
|
#include <inttypes.h>
|
||
|
#include "../config.h"
|
||
|
#include "../pixel.h"
|
||
|
#include "../util.h"
|
||
|
#include "../scrolltext.h"
|
||
|
#include "logic.h"
|
||
|
#include "piece.h"
|
||
|
#include "playfield.h"
|
||
|
#include "view.h"
|
||
|
|
||
|
/* the API simulator and the real API have different named wait functions */
|
||
|
#ifdef __AVR__
|
||
|
#define WAIT(ms) wait(ms)
|
||
|
#else
|
||
|
#define WAIT(ms) myWait(ms)
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/***********
|
||
|
* defines *
|
||
|
***********/
|
||
|
|
||
|
// how often should the border blink (to indicate level up)
|
||
|
#define TETRIS_VIEW_BORDER_BLINK_COUNT 2
|
||
|
// amount of time (in ms) between border color changes
|
||
|
#define TETRIS_VIEW_BORDER_BLINK_DELAY 100
|
||
|
|
||
|
// how often should the lines blink when they get removed
|
||
|
#define TETRIS_VIEW_LINE_BLINK_COUNT 3
|
||
|
// amount of time (in ms) between line color changes
|
||
|
#define TETRIS_VIEW_LINE_BLINK_DELAY 75
|
||
|
|
||
|
// colors of game elements
|
||
|
#define TETRIS_VIEW_COLORSPACE 0
|
||
|
#define TETRIS_VIEW_COLORBORDER 1
|
||
|
#define TETRIS_VIEW_COLORFADE 2
|
||
|
#define TETRIS_VIEW_COLORPIECE 3
|
||
|
|
||
|
|
||
|
/***************************
|
||
|
* non-interface functions *
|
||
|
***************************/
|
||
|
|
||
|
/* Function: tetris_view_getPieceColor
|
||
|
* Description: helper function to dim the piece color if game is paused
|
||
|
* Argument pV: pointer to the view whose pause status is of interest
|
||
|
* Return value: void
|
||
|
*/
|
||
|
uint8_t tetris_view_getPieceColor (tetris_view_t *pV)
|
||
|
{
|
||
|
if (pV->modeCurrent == TETRIS_VIMO_RUNNING)
|
||
|
{
|
||
|
return TETRIS_VIEW_COLORPIECE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return TETRIS_VIEW_COLORBORDER;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Function: tetris_view_drawDump
|
||
|
* Description: redraws the dump and the falling piece (if necessary)
|
||
|
* Argument pV: pointer to the view on which the dump should be drawn
|
||
|
* Return value: void
|
||
|
*/
|
||
|
void tetris_view_drawDump(tetris_view_t *pV)
|
||
|
{
|
||
|
assert(pV->pPl != NULL);
|
||
|
if (tetris_playfield_getRow(pV->pPl) <= -4)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int8_t nPieceRow = tetris_playfield_getRow(pV->pPl);
|
||
|
|
||
|
// only redraw dump completely if the view mode has been changed
|
||
|
int8_t nStartRow;
|
||
|
if (pV->modeCurrent == pV->modeOld)
|
||
|
{
|
||
|
nStartRow = ((nPieceRow + 3) < 16) ? (nPieceRow + 3) : 15;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nStartRow = 15;
|
||
|
}
|
||
|
|
||
|
uint16_t nRowMap;
|
||
|
uint16_t nElementMask;
|
||
|
|
||
|
tetris_playfield_status_t status = tetris_playfield_getStatus(pV->pPl);
|
||
|
for (int8_t nRow = nStartRow; nRow >= 0; --nRow)
|
||
|
{
|
||
|
nRowMap = tetris_playfield_getDumpRow(pV->pPl, nRow);
|
||
|
|
||
|
// if a piece is hovering or gliding it needs to be drawn
|
||
|
if ((status == TETRIS_PFS_HOVERING) || (status == TETRIS_PFS_GLIDING) ||
|
||
|
(status == TETRIS_PFS_GAMEOVER))
|
||
|
{
|
||
|
if ((nRow >= nPieceRow) && (nRow <= nPieceRow + 3))
|
||
|
{
|
||
|
int8_t y = nRow - nPieceRow;
|
||
|
int8_t nColumn = tetris_playfield_getColumn(pV->pPl);
|
||
|
uint16_t nPieceMap =
|
||
|
tetris_piece_getBitmap(tetris_playfield_getPiece(pV->pPl));
|
||
|
// clear all bits of the piece we are not interested in and
|
||
|
// align the remaining row to LSB
|
||
|
nPieceMap = (nPieceMap & (0x000F << (y << 2))) >> (y << 2);
|
||
|
// shift remaining part to current column
|
||
|
if (nColumn >= 0)
|
||
|
{
|
||
|
nPieceMap <<= nColumn;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nPieceMap >>= -nColumn;
|
||
|
}
|
||
|
// cut off unwanted stuff
|
||
|
nPieceMap &= 0x03ff;
|
||
|
// finally embed piece into the view
|
||
|
nRowMap |= nPieceMap;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
nElementMask = 0x0001;
|
||
|
|
||
|
for (int8_t x = 0; x < 10; ++x)
|
||
|
{
|
||
|
unsigned char nColor;
|
||
|
if ((nRowMap & nElementMask) != 0)
|
||
|
{
|
||
|
nColor = tetris_view_getPieceColor(pV);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nColor = TETRIS_VIEW_COLORSPACE;
|
||
|
}
|
||
|
setpixel((pixel){14-x,nRow}, nColor);
|
||
|
nElementMask <<= 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Function: tetris_view_drawPreviewPiece
|
||
|
* Description: redraws the preview window
|
||
|
* Argument pV: pointer to the view on which the piece should be drawn
|
||
|
* Argmument pPc: pointer to the piece for the preview window (may be NULL)
|
||
|
* Return value: void
|
||
|
*/
|
||
|
void tetris_view_drawPreviewPiece(tetris_view_t *pV, tetris_piece_t *pPc)
|
||
|
{
|
||
|
if (pPc != NULL)
|
||
|
{
|
||
|
uint8_t nColor;
|
||
|
uint16_t nElementMask = 0x0001;
|
||
|
uint16_t nPieceMap;
|
||
|
if (pV->modeCurrent == TETRIS_VIMO_RUNNING)
|
||
|
{
|
||
|
nPieceMap = tetris_piece_getBitmap(pPc);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nPieceMap = 0x26a6;
|
||
|
}
|
||
|
|
||
|
for (uint8_t y = 0; y < 4; ++y)
|
||
|
{
|
||
|
for (uint8_t x = 0; x < 4; ++x)
|
||
|
{
|
||
|
if ((nPieceMap & nElementMask) != 0)
|
||
|
{
|
||
|
nColor = TETRIS_VIEW_COLORPIECE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nColor = TETRIS_VIEW_COLORSPACE;
|
||
|
}
|
||
|
setpixel((pixel) {3 - x, y + 6}, nColor);
|
||
|
nElementMask <<= 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (uint8_t y = 0; y < 4; ++y)
|
||
|
{
|
||
|
for (uint8_t x = 0; x < 4; ++x)
|
||
|
{
|
||
|
setpixel((pixel) {3 - x, y + 6}, TETRIS_VIEW_COLORSPACE);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Function: tetris_view_drawBorders
|
||
|
* Description: draws borders in the given color
|
||
|
* Argument nColor: the color for the border
|
||
|
* Return value: void
|
||
|
*/
|
||
|
void tetris_view_drawBorders(uint8_t nColor)
|
||
|
{
|
||
|
// drawing playfield
|
||
|
uint8_t x, y;
|
||
|
for (y = 0; y < 16; ++y)
|
||
|
{
|
||
|
setpixel((pixel){4, y}, nColor);
|
||
|
setpixel((pixel){15, y}, nColor);
|
||
|
}
|
||
|
for (y = 0; y < 5; ++y)
|
||
|
{
|
||
|
for (x = 0; x <= 3; ++x){
|
||
|
setpixel((pixel){x, y}, nColor);
|
||
|
setpixel((pixel){x, y + 11}, nColor);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Function: tetris_view_blinkBorders
|
||
|
* Description: lets the borders blink to notify player of a level change
|
||
|
* Return value: void
|
||
|
*/
|
||
|
void tetris_view_blinkBorders()
|
||
|
{
|
||
|
for (uint8_t i = 0; i < TETRIS_VIEW_BORDER_BLINK_COUNT; ++i)
|
||
|
{
|
||
|
tetris_view_drawBorders(TETRIS_VIEW_COLORPIECE);
|
||
|
WAIT(TETRIS_VIEW_BORDER_BLINK_DELAY);
|
||
|
tetris_view_drawBorders(TETRIS_VIEW_COLORBORDER);
|
||
|
WAIT(TETRIS_VIEW_BORDER_BLINK_DELAY);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Function: tetris_view_blinkLines
|
||
|
* Description: lets complete lines blink to emphasize their removal
|
||
|
* Argmument pPl: pointer to the playfield whose complete lines should blink
|
||
|
* Return value: void
|
||
|
*/
|
||
|
void tetris_view_blinkLines(tetris_playfield_t *pPl)
|
||
|
{
|
||
|
// reduce necessity of pointer arithmetic
|
||
|
int8_t nRow = tetris_playfield_getRow(pPl);
|
||
|
uint8_t nRowMask = tetris_playfield_getRowMask(pPl);
|
||
|
|
||
|
// don't try to draw below the border
|
||
|
int8_t nDeepestRowOffset = ((nRow + 3) < tetris_playfield_getHeight(pPl) ?
|
||
|
3 : tetris_playfield_getHeight(pPl) - (nRow + 1));
|
||
|
|
||
|
// this loop controls how often the lines should blink
|
||
|
for (uint8_t i = 0; i < TETRIS_VIEW_LINE_BLINK_COUNT; ++i)
|
||
|
{
|
||
|
// this loop determines the color of the line to be drawn
|
||
|
for (uint8_t nColIdx = 0; nColIdx < 2; ++nColIdx)
|
||
|
{
|
||
|
// iterate through the possibly complete lines
|
||
|
for (uint8_t j = 0; j <= nDeepestRowOffset; ++j)
|
||
|
{
|
||
|
// is current line a complete line?
|
||
|
if ((nRowMask & (0x01 << j)) != 0)
|
||
|
{
|
||
|
// draw line in current color
|
||
|
uint8_t y = nRow + j;
|
||
|
for (uint8_t x = 0; x < 10; ++x)
|
||
|
{
|
||
|
|
||
|
uint8_t nColor = (nColIdx == 0 ? TETRIS_VIEW_COLORFADE
|
||
|
: TETRIS_VIEW_COLORPIECE);
|
||
|
setpixel((pixel){14 - x, y}, nColor);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// wait a few ms to make the blink effect visible
|
||
|
WAIT(TETRIS_VIEW_LINE_BLINK_DELAY);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/****************************
|
||
|
* construction/destruction *
|
||
|
****************************/
|
||
|
|
||
|
/* Function: tetris_view_construct
|
||
|
* Description: constructs a view for André's borg
|
||
|
* Argument pPl: pointer to logic object which should be observed
|
||
|
* Argument pPl: pointer to playfield which should be observed
|
||
|
* Return value: pointer to a newly created view
|
||
|
*/
|
||
|
tetris_view_t *tetris_view_construct(tetris_logic_t *pLogic,
|
||
|
tetris_playfield_t *pPl)
|
||
|
{
|
||
|
// memory allocation
|
||
|
assert((pLogic != NULL) && (pPl != NULL));
|
||
|
tetris_view_t *pView =
|
||
|
(tetris_view_t *) malloc(sizeof(tetris_view_t));
|
||
|
assert(pView != NULL);
|
||
|
|
||
|
// init
|
||
|
memset(pView, 0, sizeof(tetris_view_t));
|
||
|
pView->pLogic = pLogic;
|
||
|
pView->pPl = pPl;
|
||
|
pView->modeCurrent = TETRIS_VIMO_RUNNING;
|
||
|
pView->modeOld = TETRIS_VIMO_RUNNING;
|
||
|
|
||
|
// drawing some first stuff
|
||
|
clear_screen(0);
|
||
|
tetris_view_drawBorders(TETRIS_VIEW_COLORBORDER);
|
||
|
|
||
|
return pView;
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Function: tetris_view_destruct
|
||
|
* Description: destructs a view
|
||
|
* Argument pView: pointer to the view which should be destructed
|
||
|
* Return value: void
|
||
|
*/
|
||
|
void tetris_view_destruct(tetris_view_t *pView)
|
||
|
{
|
||
|
assert(pView != NULL);
|
||
|
free(pView);
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************
|
||
|
* view related functions *
|
||
|
***************************/
|
||
|
|
||
|
/* Function: tetris_view_getDimensions
|
||
|
* Description: destructs a view
|
||
|
* Argument w: [out] pointer to an int8_t to store the playfield width
|
||
|
* Argument h: [out] pointer to an int8_t to store the playfield height
|
||
|
* Return value: void
|
||
|
*/
|
||
|
void tetris_view_getDimensions(int8_t *w,
|
||
|
int8_t *h)
|
||
|
{
|
||
|
assert((w != NULL) && (h != NULL));
|
||
|
*w = 10;
|
||
|
*h = 16;
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Function: tetris_view_setViewMode
|
||
|
* Description: sets the view mode (pause or running)
|
||
|
* Argument pV: pointer to the view whose mode should be set
|
||
|
* Argument vm: see definition of tetris_view_mode_t
|
||
|
* Return value: void
|
||
|
*/
|
||
|
void tetris_view_setViewMode(tetris_view_t *pV, tetris_view_mode_t vm)
|
||
|
{
|
||
|
pV->modeOld = pV->modeCurrent;
|
||
|
pV->modeCurrent = vm;
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Function: tetris_view_update
|
||
|
* Description: informs a view about changes in the game
|
||
|
* Argument pV: pointer to the view which should be updated
|
||
|
* Return value: void
|
||
|
*/
|
||
|
void tetris_view_update(tetris_view_t *pV)
|
||
|
{
|
||
|
assert(pV != NULL);
|
||
|
|
||
|
// let complete lines blink (if there are any)
|
||
|
if (tetris_playfield_getRowMask(pV->pPl) != 0)
|
||
|
{
|
||
|
tetris_view_blinkLines(pV->pPl);
|
||
|
}
|
||
|
|
||
|
// draw preview piece
|
||
|
tetris_view_drawPreviewPiece(pV, tetris_logic_getPreviewPiece(pV->pLogic));
|
||
|
|
||
|
// draw dump
|
||
|
tetris_view_drawDump(pV);
|
||
|
|
||
|
// visual feedback to inform about a level change
|
||
|
uint8_t nLevel = tetris_logic_getLevel(pV->pLogic);
|
||
|
if (nLevel != pV->nOldLevel)
|
||
|
{
|
||
|
tetris_view_blinkBorders();
|
||
|
pV->nOldLevel = nLevel;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Function: tetris_view_showResults
|
||
|
* Description: shows results after game
|
||
|
* Argument pV: pointer to the view which should show the reults
|
||
|
* Return value: void
|
||
|
*/
|
||
|
void tetris_view_showResults(tetris_view_t *pV)
|
||
|
{
|
||
|
char pszResults[48];
|
||
|
uint16_t nScore = tetris_logic_getScore(pV->pLogic);
|
||
|
uint16_t nHighscore = tetris_logic_getHighscore(pV->pLogic);
|
||
|
uint16_t nLines = tetris_logic_getLines(pV->pLogic);
|
||
|
|
||
|
if (nScore <= nHighscore)
|
||
|
{
|
||
|
snprintf(pszResults, 48 * sizeof(char),
|
||
|
"</#Lines %u Score %u Highscore %u",
|
||
|
nLines, nScore, nHighscore);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
snprintf(pszResults, 48 * sizeof(char),
|
||
|
"</#Lines %u New Highscore %u", nLines, nScore);
|
||
|
}
|
||
|
|
||
|
scrolltext(pszResults);
|
||
|
}
|
||
|
|