296 lines
8.9 KiB
C
296 lines
8.9 KiB
C
|
#ifndef BUCKET_H_
|
||
|
#define BUCKET_H_
|
||
|
|
||
|
#include <inttypes.h>
|
||
|
#include "../../autoconf.h"
|
||
|
#include "piece.h"
|
||
|
|
||
|
|
||
|
/*********
|
||
|
* types *
|
||
|
*********/
|
||
|
|
||
|
// directions to which a piece can be moved
|
||
|
typedef enum tetris_bucket_direction_t
|
||
|
{
|
||
|
TETRIS_BUD_LEFT,
|
||
|
TETRIS_BUD_RIGHT
|
||
|
}
|
||
|
tetris_bucket_direction_t;
|
||
|
|
||
|
|
||
|
// status of the bucket
|
||
|
typedef enum tetris_bucket_status_t
|
||
|
{
|
||
|
TETRIS_BUS_READY, /** ready to get next piece */
|
||
|
TETRIS_BUS_HOVERING, /** piece is still hovering */
|
||
|
TETRIS_BUS_GLIDING, /** piece is gliding on the dump */
|
||
|
TETRIS_BUS_DOCKED, /** piece has been docked */
|
||
|
TETRIS_BUS_GAMEOVER /** bucket is filled up */
|
||
|
}
|
||
|
tetris_bucket_status_t;
|
||
|
|
||
|
|
||
|
// tetris_bucket_t
|
||
|
typedef struct tetris_bucket_t
|
||
|
{
|
||
|
int8_t nWidth; /** width of bucket */
|
||
|
int8_t nHeight; /** height of bucket */
|
||
|
tetris_piece_t *pPiece; /** currently falling piece */
|
||
|
int8_t nColumn; /** horz. piece pos. (0 is left) */
|
||
|
int8_t nRow; /** vert. piece pos. (0 is top) */
|
||
|
uint8_t nRowMask; /** removed lines relative to nRow */
|
||
|
tetris_bucket_status_t status; /** status of the bucket */
|
||
|
int8_t nFirstMatterRow; /** top most row which has matter */
|
||
|
uint16_t *dump; /** bucket itself */
|
||
|
}
|
||
|
tetris_bucket_t;
|
||
|
|
||
|
|
||
|
// iterator for predicted dump rows
|
||
|
typedef struct tetris_bucket_iterator_t
|
||
|
{
|
||
|
tetris_bucket_t *pBucket; /** bucket to be examined */
|
||
|
tetris_piece_t *pPiece; /** piece which should be tested */
|
||
|
int8_t nColumn; /** column where piece should be dropped */
|
||
|
uint16_t nFullRow; /** value of a full row */
|
||
|
int8_t nCurrentRow; /** the actual row in the bucket */
|
||
|
int8_t nPieceHighestRow; /** the highest row index of the piece */
|
||
|
int8_t nPieceLowestRow; /** the lowest row index of the piece */
|
||
|
int8_t nStopRow; /** the last row to be examined */
|
||
|
uint16_t nRowBuffer; /** internal buffer for returned rows */
|
||
|
}
|
||
|
tetris_bucket_iterator_t;
|
||
|
|
||
|
|
||
|
/****************************
|
||
|
* construction/destruction *
|
||
|
****************************/
|
||
|
|
||
|
/**
|
||
|
* constructs a bucket with the given dimensions
|
||
|
* @param nWidth width of bucket (4 <= n <= 16)
|
||
|
* @param nHeight height of bucket (4 <= n <= 124)
|
||
|
* @return pointer to a newly created bucket
|
||
|
*/
|
||
|
tetris_bucket_t *tetris_bucket_construct(int8_t nWidth,
|
||
|
int8_t nHeight);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* destructs a bucket
|
||
|
* @param pBucket pointer to the bucket to be destructed
|
||
|
*/
|
||
|
void tetris_bucket_destruct(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/*******************************
|
||
|
* bucket related functions *
|
||
|
*******************************/
|
||
|
|
||
|
/**
|
||
|
* calculates number of lines for the given row mask
|
||
|
* @param nRowMask row mask from which the no. of lines will be calculated
|
||
|
* @return number of lines of the row mask
|
||
|
*/
|
||
|
uint8_t tetris_bucket_calculateLines(uint8_t nRowMask);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* resets bucket to begin a new game
|
||
|
* @param pBucket bucket to perform action on
|
||
|
*/
|
||
|
void tetris_bucket_reset(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* inserts a new piece
|
||
|
* @param pBucket bucket to perform action on
|
||
|
* @param pPiece piece to be inserted
|
||
|
* @param ppOldPiece [out] indirect pointer to former piece for deallocation
|
||
|
*/
|
||
|
void tetris_bucket_insertPiece(tetris_bucket_t *pBucket,
|
||
|
tetris_piece_t *pPiece,
|
||
|
tetris_piece_t** ppOldPiece);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* detects if piece collides with s.th. at a given position
|
||
|
* @param pBucket bucket to perform action on
|
||
|
* @param nColumn column where the piece should be moved
|
||
|
* @param nRow row where the piece should be moved
|
||
|
* @return 1 for collision, 0 otherwise
|
||
|
*/
|
||
|
uint8_t tetris_bucket_collision(tetris_bucket_t *pBucket,
|
||
|
int8_t nColumn,
|
||
|
int8_t nRow);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* lowers piece by one row or finally docks it
|
||
|
* @param pBucket bucket to perform action on
|
||
|
*/
|
||
|
void tetris_bucket_advancePiece(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* moves piece to the given direction
|
||
|
* @param pBucket bucket to perform action on
|
||
|
* @param direction direction (see tetris_bucket_direction_t)
|
||
|
* @return 1 if piece could be moved, 0 otherwise
|
||
|
*/
|
||
|
uint8_t
|
||
|
tetris_bucket_movePiece(tetris_bucket_t *pBucket,
|
||
|
tetris_bucket_direction_t direction);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* rotates piece to the given direction
|
||
|
* @param pBucket bucket to perform action on
|
||
|
* @param r type of rotation (see tetris_piece_rotation_t)
|
||
|
* @return 1 if piece could be rotated, 0 otherwise
|
||
|
*/
|
||
|
uint8_t tetris_bucket_rotatePiece(tetris_bucket_t *pBucket,
|
||
|
tetris_piece_rotation_t rotation);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* removes completed lines (if any) and lowers the dump
|
||
|
* @param pBucket bucket to perform action on
|
||
|
*/
|
||
|
void tetris_bucket_removeCompleteLines(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/*****************
|
||
|
* get functions *
|
||
|
*****************/
|
||
|
|
||
|
/**
|
||
|
* returns the width of the bucket
|
||
|
* @param pBucket the bucket we want information from
|
||
|
* @return width of the bucket
|
||
|
*/
|
||
|
int8_t tetris_bucket_getWidth(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* returns the height of the bucket
|
||
|
* @param pBucket the bucket we want information from
|
||
|
* @return height of the bucket
|
||
|
*/
|
||
|
int8_t tetris_bucket_getHeight(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* returns the currently falling piece
|
||
|
* @param pBucket the bucket we want information from
|
||
|
* @return pointer to the currently falling piece
|
||
|
*/
|
||
|
tetris_piece_t *tetris_bucket_getPiece(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* returns the column of the currently falling piece
|
||
|
* @param pBucket the bucket we want information from
|
||
|
* @return column of the currently falling piece
|
||
|
*/
|
||
|
int8_t tetris_bucket_getColumn(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* returns the row of the currently falling piece
|
||
|
* @param pBucket the bucket we want information from
|
||
|
* @return row of the currently falling piece
|
||
|
*/
|
||
|
int8_t tetris_bucket_getRow(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* returns the row of the currently falling piece
|
||
|
* @param pBucket the bucket we want information from
|
||
|
* @return highest row with matter
|
||
|
*/
|
||
|
int8_t tetris_bucket_getFirstMatterRow(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* returns the row mask relative to nRow
|
||
|
* @param pBucket the bucket we want information from
|
||
|
* @return bit mask of removed lines (relative to current position)
|
||
|
*/
|
||
|
uint8_t tetris_bucket_getRowMask(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* returns the status of the bucket
|
||
|
* @param pBucket the bucket we want information from
|
||
|
* @return status of the bucket (see tetris_bucket_status_t)
|
||
|
*/
|
||
|
tetris_bucket_status_t tetris_bucket_getStatus(tetris_bucket_t *pBucket);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* returns the given row of the dump (as bitmap)
|
||
|
* @param pBucket the bucket we want information from
|
||
|
* @param nRow the number of the row (0 <= nRow <= 124)
|
||
|
* @return bitmap of the requested row (LSB is leftmost column)
|
||
|
*/
|
||
|
uint16_t tetris_bucket_getDumpRow(tetris_bucket_t *pBucket,
|
||
|
int8_t nRow);
|
||
|
|
||
|
|
||
|
#ifdef GAME_BASTET
|
||
|
|
||
|
/**
|
||
|
* returns the deepest possible row for a given piece
|
||
|
* @param pBucket the bucket on which we want to test a piece
|
||
|
* @param pPiece the piece which should be tested
|
||
|
* @param nColumn the column where the piece should be dropped
|
||
|
* @return the row of the piece (bucket compliant coordinates)
|
||
|
*/
|
||
|
int8_t tetris_bucket_predictDeepestRow(tetris_bucket_t *pBucket,
|
||
|
tetris_piece_t *pPiece,
|
||
|
int8_t nColumn);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* predicts the number of complete lines for a piece at a given column
|
||
|
* @param pBucket the bucket on which we want to test a piece
|
||
|
* @param pPiece the piece which should be tested
|
||
|
* @param nRow the row where the given piece collides
|
||
|
* @param nColumn the column where the piece should be dropped
|
||
|
* @return amount of complete lines
|
||
|
*/
|
||
|
int8_t tetris_bucket_predictCompleteLines(tetris_bucket_t *pBucket,
|
||
|
tetris_piece_t *pPiece,
|
||
|
int8_t nRow,
|
||
|
int8_t nColumn);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* predicts appearance of the bottom row and initializes an iterator structure
|
||
|
* @param pIt a pointer to an iterator which should be initialized
|
||
|
* @param pBucket the bucket on which we want to test a piece
|
||
|
* @param pPiece the piece which should be tested
|
||
|
* @param nRow the row where the given piece collides
|
||
|
* @param nColumn the column where the piece should be dropped
|
||
|
* @return appearance of the bottom row of the predicted dump (bit mask)
|
||
|
*/
|
||
|
uint16_t *tetris_bucket_predictBottomRow(tetris_bucket_iterator_t *pIt,
|
||
|
tetris_bucket_t *pBucket,
|
||
|
tetris_piece_t *pPiece,
|
||
|
int8_t nRow,
|
||
|
int8_t nColumn);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* predicts appearance of the next row (via iterator) of the bucket
|
||
|
* @param pIt a pointer to a dump iterator
|
||
|
* @return appearance of next predicted row (or NULL -> no next line)
|
||
|
*/
|
||
|
uint16_t *tetris_bucket_predictNextRow(tetris_bucket_iterator_t *pIt);
|
||
|
|
||
|
#endif /* GAME_BASTET */
|
||
|
|
||
|
#endif /*BUCKET_H_*/
|