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borgware-2d
/
animations
/
snake.h
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renamed project because it is to cool for stupid name
2008-12-03 05:40:16 +00:00
#
ifndef SNAKE_H_
#
define SNAKE_H_
consolidated both snake trees, saving ~950 bytes
2011-02-23 10:33:27 +00:00
void
snake_animation
(
void
)
;
renamed project because it is to cool for stupid name
2008-12-03 05:40:16 +00:00
#
endif
/* SNAKE_H_ */