fix opengl for spout
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@ -36,10 +36,10 @@ int unitdisplay_count=9; //how much different units available
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int xtextstart=10;
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void setup() {
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size(800, 600);
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size(800, 600, P3D);
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frameRate(30);
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fontregular=createFont("Montserrat-Regular.ttf",32);
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fontregular=createFont("Montserrat-Regular.ttf",64);
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textFont(fontregular);
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image_line= loadImage("bleeptrackline.png");
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